GrammarPunk™ Dice & Cards

The GrammarPunk™ Dice

The Grammar Punk™ Dice do more than make teaching and learning grammar fun. The dice break the complexities of grammar and punctuation into bite-size elements. Growing with the use of the dice, students will tackle one concept at a time until the rules and concepts are part of their natural writing repertoire.

The Grammar Punk™ Dice are an intrinsic part of each lesson, exercise, challenge, and activity in the Grammar Punk™ K-3 Elementary, 4-9 Intermediate, & 9-12 Secondary Programs.

How to Dice

Constructing Writers

GP Creative

GP Elementary

GP Intermediate

GP Secondary

The Amazing Grammar Punk Dice

The Grammar Punk™ Program Cards

Along with the bright, colorful, fun, and amazing Grammar Punk™ Dice, we’ve given you and your students even more tools: the bright, colorful, fun, and astonishing Grammar Punk™ Cards.

The Grammar Punk™ 9-12 Secondary IDEA Cards are a new addition to the GP 9-12 Program. Each card comes complete with an explanation of the individual concept, a literary example, and a Grammar Punk™ example; this will allow students to fully understand the concepts before mastering them for themselves.

Genre, Location, Emotion, Rhetorical I, Rhetorical II, & Rhetorical III Cards!

The Grammar Punk™ K-3 Elementary Cards were designed with kindergarten, 1st, 2nd, and 3rd graders in mind. They are colorful, at-a-glance easy to read, and sharable. The language is intended for younger audiences and the cards provide teachers and students a myriad of ideas to incorporate the basics of grammar, punctuation, language arts and beginning writing into their learning.

Names, Jobs, Places, Colors, Sounds, Taste & Smell, Feelings, Nouns, Verbs, Vowel Pairs, Consonant Blends, Compound Words, Homonyms, Word Order, Contractions, Ending in ed, er, ing & Sentences Cards!

The Grammar Punk™ 4-9 Story Cards work with the 4-9 Program to add writing skills to student repertoires. By introducing these basic concepts of writing, students will learn to love writing. These fun, interactive, idea-generators give your students literally hundreds of ideas for sentences, scenes, and stories.

Naming Names, Occupations, Character-Istics, Theme, Location, Sentences, Scenes, & Stories Cards!

TheWriter Cardsoffer a nearly infinite number and variety of idea-generating topics. This stack of brightly colored, highly imaginative cards used in an endless array of variations will send imaginations soaring, creativity flying, and the urge to write impossible to resist.

Genre, Location, Emotion, Sensory, What’s In A Name?, What if My Character, My Character Is..., Situation, Plot Twists & Expository Cards!

The GP Creative Cards that are included with the GP Creative: A Creative Writing Course offer students and teachers a dizzying, nearly infinite array of creativity-inspiring, plot-building, imagination-stirring ideas that will enable them to incorporate the concepts learned in the lessons and activities.

Genre, Location, Emotion, Character & Situation Cards!

A Bunch of Dice and Card Sentences:

It’s impossible to write a boring sentence with Grammar Punk™!

T E 3 , Conj. (Character)
Zoe, a trapeze artist and crossword puzzle enthusiast, didn’t own a television.

W E 2 :
Stop: There are no werewolves allowed beyond this point.

P E 3 , Adj.
Vincent prefers his spaghetti sauce to be hot, spicy, and peppery.

S E 3 (Character)
The groom seemed strangely relieved, all things considered.

G O 3 (Emotion)
Clarice enjoys clapping her long, scaly dragon’s tail on the rough, rugged rocks.

L O 3 , Adj.
The cat snoozed soundly on the lounge chair, paws tangled in a comfortable tangle.

C O 4 Adv. (Alliteration)
Sigmund took very good care of his collection of coquettishly colorful clown fish.

T A 5 (  ) Adv. (Location)
The toys (at least most of the them) waited impatiently for the last shoppers to depart.

P E 5 ; Adv. (Alliteration)
At precisely 2:30 the porcupines will properly complete their portion of the parade.

T A 5 : (Location)
The Martian circled the stranger’s spaceship cautiously: the thing hadn’t been there the day before; he wasn’t at all sure what to do with it now.

S U 2 ; Conj. Antonym
Simone had just about had it; the rain had lasted for days and she was ready for the sunshine!

N A 3 (  ) Prep. (Emotion)
Nathaniel Natterson, (a very jovial fellow) was very much in demand around the holidays.

P I 5 , Interj. (Character)
Good grief, the private detective is practically apoplectic at his abject incompetence at solving the missing lollipop case.

P O 3 :
Caution: Do not feed the polka-dotted, floppy-eared, cantankerous polecats.

L E 4 ,
The square, usually the most docile of fellows, unaccountably angled into a triangle.

L A 5 , (Character)
Dashiel, a very popular used car salesman and philatelist, was perpetually tardy to every meeting.

R U 3 , Adv.
Fresh from her day of beauty, Phoebe felt entirely nurtured after a pedicure, manicure, and mud bath.

W I 4 : Adj.
Drusilla’s favorite part of the Bewitching Festival was at 12:36, the witching hour, which took place between the apple bob, the goblin hunt and the wind-chime-making class.

S O 3 , Adv.
Magpies are inherently curious, however, raccoons are downright bossy.

S  I 4 , Interj.
Geez, it was obvious that silly, snippy sandpipers were not to be trusted.

L E 3 “  ” Adv. (Emotion)
Inherently crabby Zoe had created a game called “Spite and Malice.”

C E 3 :
The gathering of porcupines strove to make one thing very clear: keep your distance.

H A 3 : Prep,
As the teacher reached Chapter 16: 2-8, utter silence fell across the room.

H E 2 ?
With a noisy start, Daphne sat bolt upright, shrieking, “What are you doing here?”

T I 4 ? Pro. (Location)
Feet tapping impatiently, he looked down the track, where was that stupid train, anyway?

G A 4 “ Pro. (Character)
The wizard, preparing for the Annual Magician’s Convention surveyed his inventory: pointy hat, magic wand, and pet dragon.

L U 2 ; Prep.
Harold was a real pit bull of an investigator; he would never let go of a lead once he’d sunk his teeth into it.

P A 4 , Conj. Homonym
Be sure you bring a sleeping bag, a pair of pajamas, and a spare jar of pears.